• Bugs
  • [fixed] ScaleX/ScaleY being set with values from x/y

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I just updated to the latest spine today and some of my animations are going a bit crazy in the export:

{ "name": "Drum", "parent": "root", "x": 401.91, "y": -57.34, "scaleX": 401.919, "scaleY": -57.343, "rotation": 91.36 },

the scale has not been set in the project - the values coming through are duplicates of the translation values - obviously this is making things rather large on screen :p

Apologies - scale is actually set to 1.1 - if I set it to 1 the erroneous scale is no longer exported (although obviously this is not a long term workaround)

Confirmed.

Here's some setup pose values from Speedy the ninja:

	{
		"name": "right foot",
		"parent": "hip",
		"length": 53.85,
		"x": -40.63,
		"y": -36.39,
		"scaleX": -40.639,
		"scaleY": -36.399,
		"rotation": -13.06
	},
	{ "name": "torso", "parent": "hip", "length": 76, "y": 29.83, "rotation": 89.46 },
	{ "name": "head", "parent": "torso", "length": 108, "x": 86.98, "y": 1.38, "rotation": 2.72 },
	{
		"name": "left hand",
		"parent": "torso",
		"length": 37.97,
		"x": 24.83,
		"y": -51.46,
		"scaleX": 24.839,
		"scaleY": -51.462,
		"rotation": -122.03
	},
	{
		"name": "right hand",
		"parent": "torso",
		"length": 40.66,
		"x": 40.06,
		"y": 55.49,
		"scaleX": 40.06,
		"scaleY": 55.49,
		"rotation": 152.53
	},

I am also experiencing this bug.

Fixed in 1.8.08, sorry about that!